Friday, April 6, 2018

Let's do the Time Warp again!

Revisiting the same French town as last week, but some 50 years in the past.
A game of Howard's in development rules "A Gentleman's War" between the French and Germans sometime in the twilight of the 1800s.
I was the French, defending a bridge and town from Germanic humor.
On the left flank, Dan's Prussians were making slow progress fording the river, so I sent my Zouaves up to make it harder.  (They were so f***ing zouave!)

On the right flank, Howard's Germanic horde crosses a foot bridge.  My spotted horses threw themselves at them in an attempt to stem the tide, with predictable "outnumbered cavalry vs. formed infantry" results.


Zouaves advance against the Germans on the left flank, trying to keep them in the river.

The right flank is overrun.
My cavalry on the left charged down Dan's riflemen, but were in turn charged by Dan's cavalry.
A dramatic and equal melee ensued midriver, but Dan bested me and with my fleeing General went the morale of the left flank.
We'll get you next time, Huns! And the time after that....
Howard supplied the figures, I supplied the terrain, and Dan supplied the appropriate beverages.
Bonus content:























Thursday, March 29, 2018

DH 1.5 : Saving a bridge too far

Our second game of Disposable Heroes.  This time a set up loosely based on Saving Private Ryan's end battle.

Dan was the US, defending the bridgehead.  He had a platoon, .30 and .50 cal MG team, 2 bazookas and 2 60mm mortars.
He was allowed 2 units on concealed ambush and one hidden HE charge.  Howard was coming late so he would be the US reinforcements: one M4 Sherman arriving on each joker card.
The Germans have a platoon, a Tiger,  Marder and 20mm flak halftrack.  The Tiger leads the way down the middle of the village, lining up on some infantry and sending an HE shell their way.
US mg's fire down the main street, killing some Germans and sending the rest scattering for the flanks.

One squad enters the inn and gets bogged down in a long firefight with US troops.
The flak 20 heads left but the US .50 cal catches it and kills the crew.
The Marder heads east, also suffering a crew casualty to .30 cal fire.
A squad heads up the east flank.
The valiant .30 cal team holds out for several turns, until an 88 shell finds them.
The. 50 cal team earned its money this game.
Captain Miller directs the US defense from the bridge.
US 60mm mortars fire from the Alamo.  They didn't hit anything.   Mortars have a good chance to pin in DH, but Dan was shooting at my command team, which has the highest morale.
The Marder lines up on some dug in Yanks in the Town Hall.
"Get out!!!!".....boom.
Howard's first Sherman arrives.  He decides to chance the foot bridge.  We came up with some simple rules in the spot to see if the bridge gave way.  Howard rolled poorly, and it did.

Howard's second Sherman arrived.  Eagee to get into the fight, he raced it across the stone bridge.


A little to close...a panzerfaust rips into it's side, setting off ammo spectacularly.
The lead German squad gets within sight of the objective buildings, but finds they are full of Yanks.

The Western squad is finally routed, and the time runs out.  Ami jabos arrive and put an end to the German offensive.

All in all an enjoyable game.   A bit too ambitious  for our time allowance I now realize, but I had stuff I wanted to see on the table😁.
In the end it was a bridge too far.

Thursday, March 22, 2018

Disposable Heroes 1.5


Played some Disposable Heroes WW2 this week.  A US armored platoon attempts to dislodge a German delaying force from a crossroads.






 Dan's new P4 gets the first shot off.  It only blows the Sherman track but the crew bails.
I got caught up in the action and forgot photos but the US eventually grabbed 2 of the 3 objectives by the end of the game.
I call it DH 1.5 as it is the original rules with home rules to simplify and speed up play.

10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.