Friday, April 27, 2018

5core company commander WW2

Howard is off to Little Wars, Nate is buried in a pile of diapers, so Dan and I decided to try something new while it was just the 2 of us this week.
  Dan and I both have a collection of 15mm WW2 languishing in unuse, so we decided to try "5Core company commander ".  This is a relatively unknown set of rules written by Nordic Weasal, who is pretty active on TMP.
The rules are fairly simple, with a lot of abstraction that befits a game at the company plus level.  They have a couple of novel mechanics that I enjoyed.
We chose a meeting engagement of U.S. vs. Germans.  Each side had a company of infantry plus support of some bazookas and light mortars.  The Germans had a Puma, Stug, and 88 gun with some recon motorcycles .
UsA had 3 tanks and a recon jeep.
Onjectives were the 6 buildings in the town.
We let recon units deploy 24" in, infantry and fixed position guns 12" and tanks start at the table edge.
My 88 and mortars on the hill were the big killers for me.
First of two Shermans falls to the 88.
On the left the US got into the village first and a long firefight ensued across the hedgerows.


The Puma sent a lucky shot into a house and killed a .30mg team.

Time is running out and both sides scrambled to occupy objectives.

Dan got 3 buildings occupied and so did I.
In my last turn my shooting forced Dan to bail out of one house so i was up 3 to 2.
Dan's Last turn his M10 sends an HE round into the building killing my squad.  The game ends tied at 2 to 2.

5core was a fun, simple, fast moving game.  I think we got a few things wrong,  and made up some others, but it fit into our idea of what a midlevel ww2 game should be, and did it in our 2.5 hour timeframe.  I think we will play it again.

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10mm Marlborough man

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