Upon entry to Jago Djinn's lair, the party found a SotS cultist, Warmaster, and some mummies waiting in the side gallery.
Using magics they stealthy passed into the main hall with the wind tunnel.
Passing through the illusion wall they entered the Djinn private chamber, where they were intercepted by the golem master Mr. Grey.
He checked their offerings as genuine, then confessed that he had Burhy and Nicole hostage. He was afraid of being destroyed by the djinn, and warned the party if he was destroyed as part of their dealings then their friends would also die. Jackaline demanded proof of life and while he did not provide it, he let slip that the hostages were being held in the Djinns cells with the others , without the Djinns knowledge.
The party went before the djinn and Morgan bargained the Angel Feather for the release of Burhy's Aunt.
We were about to bargain for the lamp, when Morgan wanted Burhy to verify the identity of the "aunt" brought out to the party. This unfortunately let slip that Mr. GREY had unauthorized prisoners in the dungeon.
When the party attempted to bargain that Mr. Grey would inherit the temple when the Djinn chose to leave the plane, he resisted, sensing some scheme, and already being in a bad mood with Mr Grey's deception.
Sister Jackaline stepped in and attempted to sway him with a semi scolding speech that the party had been treated like pawns by the djinn and Mr Grey who held hostages to get what they wanted and the party had no choice but to bargain for Mr greys life to spare their own friends. What's more, the offer had no effect on the Djinn, since it would only come into being if the Djinn left the plane (rolled a crit 4)
The Djinn agreed finally.
Then Morgan revealed the culmination of (Ama's) plan: she produced the Djinns binder contract and agreed to give it to him provided he left the plane immediately, taking no further actions here. He readily agreed, toke it, shred it and disappeared.
Morgan used the headdress of the Architect to befriend the mummies and destroy the warmaster and capture the cultist.
Prisoners were released, rewards were promised, girls jumped in the air high fiving into freeze frame.
It was a glorious victory- the most telling yet in the campaign. For the first time the party is turning a significant portion of the bad guys' power and allies against them permanently...
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