We played a game using Howard's "Chainmail bikini". Setting was Lord of the Rings, with each player controlling a band of 2 heroes and 4 henchmen. I controlled the bad guys and had the 4 hobbits hidden on the table for the players to find and rescue.
Thursday, February 28, 2019
Friday, February 8, 2019
Once more into the desert
Since I hadn't a chance to clear off the gaming table yet, we did another Colonial AGW game this week. We did make it between British/ Egyptian vs Mahdi just to change it up a bit.
This time the natives made it into the fort before reinforcements arrived.
This time the natives made it into the fort before reinforcements arrived.
Thursday, January 31, 2019
The Great Game, part 2
Dan had missed out on last weeks game, and through a comedy of errors and misfortunes, he and I ended up being the only ones available this week.
Since the desert terrain was still in the table, Afghanistan was revisted.
Once again , the British are racing to relieve a fort before the Afghans can capture it.
The mounted infantry scout ahead.
Afghan and British cannon exchange fire.
The luck was with the Afghans, who eventually shot down the whole British crew.
The mounted infantry made a dash for the fort.
A mountain teeming with Afghans bars the way for the infantry.
The horsemen make it to the fort and join the Gurkhas manning the walls.
The Afghan ponies charge the Highlander unit but are repulsed.
Hot on the heels of the horsemen an Afghan tribe attacks the fort.
Howard's "What Ho" cards mostly came up in my favor.
Afghans get inside the fort but are repulsed by counter attack .
Afghan fanatic swordsmen attack the Highlanders to a draw.
In an attempt to break the siege, the Gurkhas charge the Afghan cannon using an "Ace" card (double action).
They swept thr guncrew away, securing the fort.
The next card was a joker, and the following What Ho card was "Rain" which effectively ended all the long range skirmish fire. The fort will remain Britain!
I decided that Gurkhas are "Gallant uphill", meaning they actually get the advantage attacking uphill, because attacking up hills is kinda their thing.
Since the desert terrain was still in the table, Afghanistan was revisted.
Once again , the British are racing to relieve a fort before the Afghans can capture it.
The mounted infantry scout ahead.
Afghan and British cannon exchange fire.
The luck was with the Afghans, who eventually shot down the whole British crew.
The mounted infantry made a dash for the fort.
A mountain teeming with Afghans bars the way for the infantry.
The horsemen make it to the fort and join the Gurkhas manning the walls.
The Afghan ponies charge the Highlander unit but are repulsed.
Hot on the heels of the horsemen an Afghan tribe attacks the fort.
Howard's "What Ho" cards mostly came up in my favor.
Afghans get inside the fort but are repulsed by counter attack .
Afghan fanatic swordsmen attack the Highlanders to a draw.
In an attempt to break the siege, the Gurkhas charge the Afghan cannon using an "Ace" card (double action).
They swept thr guncrew away, securing the fort.
The next card was a joker, and the following What Ho card was "Rain" which effectively ended all the long range skirmish fire. The fort will remain Britain!
I decided that Gurkhas are "Gallant uphill", meaning they actually get the advantage attacking uphill, because attacking up hills is kinda their thing.
The Great Game, part 1
We did a couple of games of A Gentleman's War in Afghanistan (later 1800s) over the last 2 weeks. These involved 28mm figures.
This was a standard colonial "relieve the besieged fort" scenario. Howard umpired, Nate was the the British , Matt2 was the Afghans, I just made a nusciance of myself.
The Indian garrison awaits relief.
Afghans charge square, usually a bad idea.
This was a standard colonial "relieve the besieged fort" scenario. Howard umpired, Nate was the the British , Matt2 was the Afghans, I just made a nusciance of myself.
The Indian garrison awaits relief.
Afghans charge square, usually a bad idea.
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