Saturday, October 12, 2019
Wednesday, October 2, 2019
Gurps: Family Matters
The party meets the witch Ailswith.
The new Francis and Hannibal figures.
Fighting the fire elemental in the Ladies of the lake temple.
Philip neutralize it with a destroy air spell.
Confronting the Spirit in the Tree.
Old Francis meets young Francis.
Pete found this 30 year old drawing of Francis, Abrams and Graxle.
Saturday, September 14, 2019
1.3 Hours
Another go at our WIP modern skirmish rules. The table is rearranged and this time the Local Forces are attacking a contractor compound.
Besides destroying the contractor base, the LF are tasked with capturing/killing a local cleric (in the tower building) and a doctor (in the building across the road).
4 stolen army trucks roll in.
When technicals are spotted at the back of the column, the alarm is sounded. The security details try to get the cleric/doc back to the compound.
One truck unloads LF to search the clinic.
3 more trucks race towards the compound.
Another LF team searches the church for the cleric. They don't know he has already made a run for the compound.
One technical goes around the south flank.
Contractors on alert head to the roof.
Under fire, one truck driver loses his nerve and rolls the truck.
One truck rolls into the compound through a hail of small arms and detonated a VBIED against the barracks. The cleric was caught in the blast.
A contractor team shows up from routine patrol as reinforcements.
A contractor squad makes it into the bunker and cut off attack from the south flank.
Firefight heats up at barracks as RPG rockets hit.
The doctor is also hit by random small arms fire before he can get into the compound.
Contractor fire power finally gets the upper hand on LF trying to get through the wire.
Contractor team flanks the LF leader and forces their retreat. Although the Local force scored 2 HVT kills, only their leader and 1 technical escape.
Contractors had about 3 casualties and held their base but lost the 2 civilian assets.
Besides destroying the contractor base, the LF are tasked with capturing/killing a local cleric (in the tower building) and a doctor (in the building across the road).
4 stolen army trucks roll in.
When technicals are spotted at the back of the column, the alarm is sounded. The security details try to get the cleric/doc back to the compound.
One truck unloads LF to search the clinic.
3 more trucks race towards the compound.
Another LF team searches the church for the cleric. They don't know he has already made a run for the compound.
One technical goes around the south flank.
Contractors on alert head to the roof.
Under fire, one truck driver loses his nerve and rolls the truck.
One truck rolls into the compound through a hail of small arms and detonated a VBIED against the barracks. The cleric was caught in the blast.
A contractor team shows up from routine patrol as reinforcements.
A contractor squad makes it into the bunker and cut off attack from the south flank.
Firefight heats up at barracks as RPG rockets hit.
The doctor is also hit by random small arms fire before he can get into the compound.
Contractor fire power finally gets the upper hand on LF trying to get through the wire.
Contractor team flanks the LF leader and forces their retreat. Although the Local force scored 2 HVT kills, only their leader and 1 technical escape.
Contractors had about 3 casualties and held their base but lost the 2 civilian assets.
Friday, September 13, 2019
Black Powder Red Earth style
Some modern games I played with my bro. Rules are home brewed, cherry picked from several sets.
In this scenario, free world contractors are attacking a rebel compound to capture a HVT and mark weapon crates.
A view of the compound at start of the dawn raid.
Sniper teams open up on the guards.
A team rolls up on the compound.
One first world casualty at the gates.
The High Value Target tries to escape by truck.
One of the A teams cuts off his escape and hosed down the truck, immobilizing it. The HVT is captured and whisked away before reinforcements arrive.
In this scenario, free world contractors are attacking a rebel compound to capture a HVT and mark weapon crates.
A view of the compound at start of the dawn raid.
Sniper teams open up on the guards.
A team rolls up on the compound.
One first world casualty at the gates.
The High Value Target tries to escape by truck.
One of the A teams cuts off his escape and hosed down the truck, immobilizing it. The HVT is captured and whisked away before reinforcements arrive.
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