Saturday, September 14, 2019

1.3 Hours

Another go at our WIP modern skirmish rules.  The table is rearranged and this time the Local Forces are attacking a contractor compound.
Besides destroying the contractor base, the LF are tasked with capturing/killing a local cleric (in the tower building) and a doctor (in the building across the road).
4 stolen army trucks roll in.
When technicals are spotted at the back of the column, the alarm is sounded.  The security details try to get the cleric/doc back to the compound.

One truck unloads LF to search the clinic.
3 more trucks race towards the compound.
Another LF team searches the church for the cleric.  They don't know he has already made a run for the compound.
One technical goes around the south flank.
Contractors on alert head to the roof.
Under fire, one truck driver loses his nerve and rolls the truck.



 One truck rolls into the compound through a hail of small arms and detonated a VBIED against the barracks.  The cleric was caught in the blast.
 A contractor team shows up from routine patrol as reinforcements.
 A contractor squad makes it into the bunker and cut off attack from the south flank.
 Firefight heats up at barracks as RPG rockets hit.
 The doctor is also hit by random small arms fire before he can get into the compound.
Contractor fire power finally gets the upper hand on LF trying to get through the wire.
Contractor team flanks the LF leader and forces their retreat.  Although the Local force scored 2 HVT kills, only their leader and 1 technical escape.
Contractors had about 3 casualties and held their base but lost the 2 civilian assets.

Friday, September 13, 2019

Black Powder Red Earth style

Some modern games I played with my bro.  Rules are home brewed,  cherry picked from several sets.
In this scenario,  free world contractors  are attacking a rebel compound to capture a HVT and mark weapon crates.

A view of the compound at start of the dawn raid.
Sniper teams open up on the guards.
A team rolls up on the compound.
One first world casualty at the gates.
The High Value Target tries to escape by truck.
One of the A teams cuts off his escape and hosed down the truck, immobilizing it.  The HVT is captured and whisked away before reinforcements arrive.

Hong Kong Garden Take-a-way

A quick game played at Howard's using his still in writing stage rules "chainmail bikini". All the figures and terrain are Howard's.
The garden is the scene of a meet up between a spy and his kung fu monk extraction team.  There are some guards to sneak by, but a crack team of the Emperor's secret police is close on their trail.
The spy sneaks through the garden.

The monk team and secret police clash.
The spy hides in the temple until his monk saviors gain the upper hand and whisk him to safety.

Washington's HQ


View down the Hudson towards Bannermans Isle, a turn of century war surplus dealer who stored his goods there.  Now a ruin.
The house GW stayed in for about 16 months at the close of the AWI.
Life size statue of GW.


The property view of the Hudson river.  East and south, from the memorial tower built in 1880's.

LotR/Flint & Feather game

A LotR game using GW/Perry figures and Howard Whitehouse' "Flint and Feather" rules.
From the right side, the Gondorian Rangers have to escort 2 hobbits to the Keep on the Border.
Led by Faramir, the Rangers opt to ford the river.
Wargs sniff them out and give chase.
Warg riders close in for the attack.
Skillful Ranger shooting drops them dead.
The main group led by the Warg Leader gets into hand to hand combat, but is killed by Faramir.  A goblin arrow wounds a hobbit.
The cave troll hears the combat and comes running to the fight.
Soldiers of Gondor try to hold him ofg while the hobbits escape.

An event card indicates that a "hero" arrives.   The horn of Gondor sounds, and Boromir rushes in to deliver the killing blow.  The hobbits are safe! They immediately begin to eat all the rations in the fort.

10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.