Saturday, September 30, 2017

Sunday, September 17, 2017

GURPS: The Prisoners of Efate, part 2


We got together to play some GURPS rpg over the weekend.  Being a LowKey designed campaign, the plot is far too complicated to summarize in a paragraph.  Suffice to say that the PCs had all been drawn to the Northern lands (think Vikings) for various reasons, but discovered an ancient evil (Cthulian mythos) was being awakened.
The party meets at a druid of Heng's temple, where the plot is revealed.  Full disclosure is cut short by an attack of byakee and other alien fiends.
As the party crosses the wilderness they encounter moon flies and another byakee.
Father Wolfgang makes short wotk of the byakee with his distant blow spell.
Some Viking children are rescued from wolves.  Their father may take the group further north later by boat.
The Jack negotiates passage to the tomb of Heng with the witch "Master-Blaster".

The way is revealed across the field of fire.

The tomb of Heng is found, but a giant gorga lizard blocks the way.  Wolfgang lures it away with an annoying light spell.
Before they can enter, a stranger appears, claiming to be a fellow Heng worshipper.  The party suspects him of being one of the Gith, interplaner master swordsman. The Jack disarms him with a mind control spell, while Kayne shoots an arrow at his head, rolling back to back criticals.  One dead swordsman.
The party fnally enters the tomb of Heng (i would have busted out the Dwarven forge terrain but it was very late and were almost finished).
The spirit of Heng is summoned, and the next stage of the adventure is revealed.

10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.