Thursday, January 18, 2018

A Gentleman's War, AWI, Delaying Action scenario

Working on some further refinements to Howard's "A Gentleman's War" rules.
This is the "Delaying action" scenario.  A mixed bag of Americans has to hold off some British grenadier, lights and cavalry for the allotted time.
The Continental units hold up on the hill, some militia on the reverse slope.
Disrupted!
The Grenadiers go up the hill to flush out the pesky riflemen.
The riflemen flee the scene, letting the Grenadiers get stuck in with some line troops.
After seeing the US troops off, they turn the American left flank.
But the Yanks arent quite done.  Rushing back up the hill they send the exhuasted Grenadiers packing.
By now the lights have made it up the hill and are engaged by militia rushing to plug the gaps in the line.
Some cavalry do what they do best,  chase away men that are already running away.
The lights charge into the US right flank,  they win, but not decisively enough to crack them.
Some bad horsemen threaten to get behind the US line.
Time runs out!  The Americans,  although badly mauled, managed to keep enough units intact to win the game.  General Washington escapes to Las Vegas with his army.

1 comment:

10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.