Testing out Howard's new game for 1700s Era.
Grid based. 10mm figures.
Working on some simple (😆!) Modern skirmish rules. The mechanics focus mainly on suppression and opposed rolls to keep both players involved and limited resources for the commander to allocate during a turn. Period flavor is added by the use of "Fortunes of War" cards.
In this playtest Dan plays NVA ambushing my Marines on their way to Hue.
Testing out Howard's new game for 1700s Era. Grid based. 10mm figures.