Friday, April 27, 2018

5core company commander WW2

Howard is off to Little Wars, Nate is buried in a pile of diapers, so Dan and I decided to try something new while it was just the 2 of us this week.
  Dan and I both have a collection of 15mm WW2 languishing in unuse, so we decided to try "5Core company commander ".  This is a relatively unknown set of rules written by Nordic Weasal, who is pretty active on TMP.
The rules are fairly simple, with a lot of abstraction that befits a game at the company plus level.  They have a couple of novel mechanics that I enjoyed.
We chose a meeting engagement of U.S. vs. Germans.  Each side had a company of infantry plus support of some bazookas and light mortars.  The Germans had a Puma, Stug, and 88 gun with some recon motorcycles .
UsA had 3 tanks and a recon jeep.
Onjectives were the 6 buildings in the town.
We let recon units deploy 24" in, infantry and fixed position guns 12" and tanks start at the table edge.
My 88 and mortars on the hill were the big killers for me.
First of two Shermans falls to the 88.
On the left the US got into the village first and a long firefight ensued across the hedgerows.


The Puma sent a lucky shot into a house and killed a .30mg team.

Time is running out and both sides scrambled to occupy objectives.

Dan got 3 buildings occupied and so did I.
In my last turn my shooting forced Dan to bail out of one house so i was up 3 to 2.
Dan's Last turn his M10 sends an HE round into the building killing my squad.  The game ends tied at 2 to 2.

5core was a fun, simple, fast moving game.  I think we got a few things wrong,  and made up some others, but it fit into our idea of what a midlevel ww2 game should be, and did it in our 2.5 hour timeframe.  I think we will play it again.

Sunday, April 8, 2018

Dice rolling trays

Found these at TJ Maxx for a few bucks each.  Rubber bottom muffles the die noise and only a few cocked die during today's game.

Friday, April 6, 2018

Let's do the Time Warp again!

Revisiting the same French town as last week, but some 50 years in the past.
A game of Howard's in development rules "A Gentleman's War" between the French and Germans sometime in the twilight of the 1800s.
I was the French, defending a bridge and town from Germanic humor.
On the left flank, Dan's Prussians were making slow progress fording the river, so I sent my Zouaves up to make it harder.  (They were so f***ing zouave!)

On the right flank, Howard's Germanic horde crosses a foot bridge.  My spotted horses threw themselves at them in an attempt to stem the tide, with predictable "outnumbered cavalry vs. formed infantry" results.


Zouaves advance against the Germans on the left flank, trying to keep them in the river.

The right flank is overrun.
My cavalry on the left charged down Dan's riflemen, but were in turn charged by Dan's cavalry.
A dramatic and equal melee ensued midriver, but Dan bested me and with my fleeing General went the morale of the left flank.
We'll get you next time, Huns! And the time after that....
Howard supplied the figures, I supplied the terrain, and Dan supplied the appropriate beverages.
Bonus content:























10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.