Friday, June 15, 2018

Disposable Gentlemen 1.5 : Battle of Bloody Gulch

Thursday saw the return of Nate from his paternity leave.
Since it was D day +8 I choose to set up a WW2 Normandy game based on the Band of Brothers battle called "Bloody Gulch" that took place on D+7 outside of Carentan as the Germans try to break through the 101st airborne.
Dan played the attacking Germans, Howard played the 101st, Nate played the 2nd Armored division coming as reinforcements. I umpired the game to make it flow faster in our allowed time limit, and also since half the rules are in my head as this is a stripped down version of original Disposable heroes with the initiative system Howard uses for "A Gentleman's War".
The setup: Germans deploy first, then the US airborne may deploy in reaction.  They get an extra -1 cover since they had time to dig foxholes.  The US armor would arrive (1 Sherman and 1 squad) after the US ended a turn or a joker came up (max 2 units).



The Germans advance to the first hedgerow and begin firing on the ridge.
101st takes a couple of casualties from HE fire.
A lucky mortar round hits a German halftrack.


The two Anerican armored reinforcements arrived fairly quickly.
German fire takes out the 101st .30 cal mg.

US infantry advance up the left flank.
German squad tries to flank on the opposite flank.
The Shermans engage the German armor and destroy both after several attempts.

Dick Winters keeps his men in line.  Bolstering their morale and keeping them in place.   If they run, the game is lost.
With the stug down, the fire is taken out of the German attack.
The US clings to its victory conditions just barely.  Seven 101st men are left on the battle line.

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10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.