Saturday, September 29, 2018

A second shot to the Nuts!

After the "patrol" game, this time the 101st Airborne troops are sent into the town to capture the curch, being used as a German forward observer/ command post.





















Thursday, September 13, 2018

Playing with someone else's "Nuts!"

Nate wanted to try out his revised edition of "Nuts!", two hour wargames WW2 rules.
I was skeptical,  I hadn't tried them, but had read Chain Reaction rules and many AAR of All Things Zombie.  Although the rules interested me, they seemed too complicated for a game of more than a few figures.  But I was willing to give it a try.
Set up a Normandy village and tasked 2 squads of US Airborne with patrolling through it.  Some second rate German defenders were concealed in the buildings , slowly waking up on the morning of June 6th.
The "other Matt" and I each took a squad of U.S. Airborne through a German held village in a patrol scenario.   We got points for exiting our troops off the far table edge.  A bonus point for going up the church belltower for a turn.
My troops, led by Lt. Shivers, go up the right flank.
Strolling through the cemetery,  still no enemy contact.
A Jerry patrol starts down the main street.
The other Matt takes his squad up the left, led by Sgt Stephens.

Lt Shivers leads his men into the church.
They spot the patrol in the road and open up, dropping 4 and sending one looking for cover.
Two German teams are alerted by the gunfire.  They spot Matt's squad crossing the road but the yanks shoot first and manage to blaze their way across the street.
Mg42 gets suppressed before it can cause any damage.

Matt's squad scambles across the road.

Lt. Shivers heads for the endzone, but a burst of mg fire diverts his attention to the barn.

Upon reaching the barn, they discover 5 Germans.  Lt Shivers wins the "in sight" contest and a grenade and some clips of M1 rounds silence them.
On the other flank, the other Matt has a similar experience and then both squads escape off the board intact.  No losses, but we didn't manage to occupy the church tower.
"Nuts!" Proved to be a fairly simple, smooth flowing game.  As advertised, it took about two hours, with both Matt and I being new to the rules.
We skipped a lot of complicated details (like vehicles, character traits, etc) but may add them next time.
Definitely worth trying again and looking forward to trying them in other periods.

10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.