Thursday, December 5, 2019

Cadre playtest: The Payoff.

PMCs hand over the cash for intel.

A rival warlord crashed the party.
An RPG hit takes out the captive warlord and a PMC.
Another technical arrives to cut off their escape.
PMCs defend their extraction point.
Execute the back up extraction plan.
Spotters on the hill.

Heavy firefight in the Warlords compound.  2 PMCs go down, the warlord and his son are killed in the crossfire.



Back up arrives.

PMCs extract with the intel, cash, and 2 casualty.
Testing the modern skirmish rules continues.  This time the scenario is a group of PMCs has been hired to deliver a cash payment to a local warlord in exchange for intel.
The game begins as the PMC contact team has entered the Warlords compound and is checking the Intel in preparation to hand over the cash.
As the Contractor is confirming the intel, 2 technicals full of rival Local Forces arrive on the table.
Corporate claims the intel is incomplete and tasks the PMC team with extraction of the warlord.  They now have to fight their way out of the compound against 2 hostile local forces.


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10mm Marlborough man

 Testing out Howard's new game for 1700s Era. Grid based.  10mm figures.