Thursday, March 30, 2017

Chain of command: "29 Let's Go!" Scenario 3

Dan, Howard, Nate and I got together at Hobby Town to play the 3rd scenario of the 29 Let's Go! campaign.
Rules: Chain of Command
Scale: 28mm
Figures and scenery: Artizan, Black Tree, Warlord Games, Miniature building authority
We gave each player 2 squads,  1 tank, 1 senior leader. Each side also had a shrek/bazooka.  The US also chose a .50 cal, BAR upgrade and medic.
This is a flank attack scenario.  The US is attacking from the bottom side and left side.
Nate and I played US.  US patrol markers move in from the flank.  German markers quickly lock them down.
US deploy a squad at the forward and rear hedge.
German turn 1.  Germans deploy to manor house and begin firing on GIs to little effect.
Howard deploys his 2 squads and they make their way towards the farm buildings.
The first Marder comes in.
Turn 2.  US squad puts fire on the manor house.  Lots of shock and 2 kills.

The first Sherman comes on.  Takes a shot at the Marder but misses.
Nate gets a double phase and decides to use it to try and cross the open ground.
The squad makes it to the farmyard.
Turn 2 Germans move into farm buildings and begin to make firing loopholes.
The other M4 comes on and takes a shot at the Marder.  It results in 2 shock on the Marder crew.
The US squads fire on the enfilading MG34, eventually driving it off.
.50 cal deploys and opens up on the farmhouse.
The Germans make loop holes and start to put the hurt on the closest US squad.  They are also taking fire from the Marder, which has such disdain for the pathetic shooting ability of our Shermans that it never even takes a shot at them.
Dan's second MG team breaks, looking for comfort behind a nice big stone wall.
The Germans take a second force morale test.  I think they were down to 5 (from 8).
Nate deploys the Bazooka team to deal with Marder but it misses.
Howard's 2 squads in the farm buildings take most of the fire, but 2 tanks, .50 cals and BARs only put a dent in them.
The high water mark of the US attack.  The squad at the farm is badly torn up, pinned and breaking.
At this point we were out of time and had to call the game.  The US wasn't able to break the German force morale so it was another German win.  3 for 3 in this campaign.
I'm starting to see the logic behind Operation Cobra.

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